Horizon Forbidden West Ruin Locations
Wondering where to find all Relic Ruins or how to solve their puzzles in Horizon Forbidden West? This guide contains full walkthroughs of each location.
There are nine Relic Ruins in Horizon Forbidden Westward . 8 are found past exploring the world; ane is function of an errand for Stimmur in Hidden Ember. Finding all of their locations is but half the task: each Relic Ruin acts every bit a large puzzle box that must be solved.
This Horizon Forbidden West guide walks you lot through the solution for each of the Relic Ruins puzzles and lays out their rewards. You'll get sizable amounts of XP and skill points, equally well as some good loot. Finishing Stimmur'southward quest gives you a Legendary Shredder Gauntlet.
What's more, y'all'll go a bronze trophy for completing three Relic Ruins, besides as gain progress for the trophy that asks you to notice five different collectibles.
All Relic Ruin Locations and Puzzle Solutions in Horizon Forbidden W
The Daunt Relic Ruins
- Relic Ruin Difficulty: Level 5
- Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Let'due south Go This Started!
The offset Relic Ruin you'll come beyond is in The Daunt. Information technology's located 205 meters south of Chainscrape on the eastern side of the river.
Facing the Relic Ruins, enter on the left side, where yous'll find a crate. Pull the crate s with your Pullcaster. Climb to the 2d story, and turn left after the locked red door. Jump over to the next edifice, and drop down within. Pull the crate that's upwards and to the left downwards, so jump to the second story for the loot behind the broken door.
From the second story, employ your Pullcaster to open up the vent across the room, and so pull down the beam to its right. Jump downward, and use the crate to become to the axle. Crawl through the vent, and driblet downwardly. Turn around, and apply your Pullcaster on the wall.
Turn back around, take hold of the loot, and jump downwards into the pigsty. Go to the end, and pull down the floor above you.
Return to the crate above, and drop information technology through the hole. Grab the crate, and place it against the wall with the yellowish handholds (nearly the exit leading up). Climb up, take hold of the boodle, and spring downwardly to the balustrade for the cardinal module. Continue down the path, pick up the loot, and climb upwardly.
Render to the locked door. Input the door lawmaking 1705. Grab the loot and the Ornament to complete the Relic Ruin.
No Man's Country Relic Ruins
- Relic Ruin Level: 10
- Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Free energy Pit Stop.
The No Man'south Land Relic Ruin is 483 meters southwest of Arid Low-cal and 722 meters southeast of Plainsong. You'll need the Igniter to consummate this Relic Ruin, which you lot receive during the fifth story mission, Death'due south Door.
Facing the locked door at the front end of the building, turn left and go through the Relic Ruins to the southwest. When you lot exit, turn right. You lot'll see a crate and a vent cover. Pull the crate to yous, and use it to climb onto the roof of the section you lot just passed through. Ignite the Firegleam, selection up the loot, and drop downwards.
As before long as you practise, await left. Employ the Pullcaster on the wall, then go through it, and turn right. Go on right, and ignite the side by side Firegleam on the right. And then go within the hole to pick up the empty Energy Cell from the shelf. Deport the Energy Cell back into the room you just broke out of, and place it in the charging concluding on the correct side of the room.
Climb the ledge in a higher place yous (where you originally entered) via the grapple bespeak on the correct side. Face the locked red door, and position yourself direct in front of it, between the tree branches and vines coming from the roof. Use your glider to get to the other side.
Go into the room on the left, and grab the crate. Push information technology down to the floor below, then over to the charging terminal. Remove the Free energy Cell, and place information technology on the crate. Utilize the crate to move the Free energy Prison cell across the water.
Identify the Energy Cell into the power terminal. Apply the crate to climb support to the locked door using the ledges on the right side of the room. Enter the door code: 2204 to get the Ornament and complete this Relic Ruin.
Restless Weald Relic Ruins
- Relic Ruin Level: fifteen
- Relic Ruin Rewards: 5,000XP, two Skill Points, Ornament: Weekend Getaway.
The Restless Weald Hotel Relic Ruins is 487 meters northwest of Plainsong and 444 meters northward of the Plainsong Vista Betoken.
Facing the Relic Ruins looking northwest, with the Bivouac to your back, become to the northeastern side of the Relic Ruins to find an old train car. Go to the northeastern side of the train car, pulling information technology away from the Relic Ruins until information technology stops.
Use the yellow switcher next to the tracks to make them straight. Pull the train automobile along the northern side of the Relic Ruins until information technology stops. Utilize information technology to jump up to the second floor.
Catch the supplies, and then cross the yellow rope to take hold of the Depot Office primal. Expect left and down; shoot the ladder to lower it, then jump down. Use the handholds and ladder to get up to the locked red door.
Apply the key, and enter the door code: 1923. It's the yr the building was synthetic and written across the southern side of the Relic Ruin. Jump through the door to use the zipline. Turn left to pick up the loot when you land, then ignite the Firegleam on the back wall.
Exit, and pull the train car all the mode back, switch the track, and pull information technology into the Relic Ruins (cease outside to grab the Greenshine on the roof). Use information technology to become to the second floor, grabbing the loot on one side and the Ornament on the other, completing this Relic Ruin.
Dry Yearn Relic Ruins
- Relic Ruin Level: Level fifteen
- Relic Ruin Rewards: 5,000Xp, 2 Skill Point, Ornament: Stanfort Days.
The Dry out Yearn Relic Ruin is 463 meters w of The Base, 309 meters north of Arrowhand, or 437 meters e of Scalding Spear. You'll need to have first completed the Seeds of the Past story quest.
You can notice the entrance to the Relic Ruins on the eastern side by the Bivouac. Enter and use your Vine Cutter on the Metal Flower on the left. Go through the opening, and pull the crate out. Push button information technology to the far end of the corridor under the platform, and then jump up and apply the crank to open the boom door.
Go through the blast door before it closes. Turn correct, and pull downwards the three beams on the wall. Now go to the end of the surface area to break open the rubble wall; grab the boodle on the correct just before the rubble. Pull the train car to the smash door, then climb up the boom door using the handholds. Jump back beyond the beams to catch the Repository Maintenance key.
Open the locked red door (no code this time). Inside, turn left and open the air vent. Ignite the Firegleam, then open the blast door again. Pull the railroad train car halfway through to concord upward the blast door. Climb the machine, and so the handholds. Aim for the beams on the right wall, jump astern and actuate your glider to attain them. Hop over and grab the Ornament to complete this Relic Ruin.
Open the blast door once more and pull the train machine to the end if you want to get the Greenshine nigh the archway.
The Stillsands Relic Ruins
- Relic Ruin Level: 20
- Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornamentation: Go Big
The Still Sands Relic Ruin is 170 meters northeast of Hidden Ember or 1,072 meters southeast of The Memorial Grove.
Climb to the roof on the southeast side, then go to the north side to find an open department of the edifice. Repel down. go upward the curved staircase in front of you lot, only to the left. At the top, become past the crate, and pull down the loot container upwardly and to the left. Then follow the path right to go the loot and Greenshine on the dorsum wall. Render to the crate, and push it down.
Push it back toward the repel signal, then activate the Firegleam in front of you. Button the crate through the new opening, and utilise it to climb upwardly to the metal platform. Take hold of the loot, and then turn the valve.
Jump downwardly, and put the crate in the drain hole so the water rises. At present swim back out into the main area and to the eastern side, where you can pick upwardly the Store Key module. Continue up to grab some loot and scan a Data Point. Get to the locked red door, and use the key (once more, no door code this fourth dimension).
Pull the new crate out, and push button information technology into the water; use it to get to the level higher up the door for some loot. Jump into the water, and swim dorsum to the drain room. Plow off the valve, and pull the crate out of the bleed pigsty using the Pullcaster.
Get back out into the Relic Ruin's main area, and push button the other crate all the way to the end (s side). Return to the drain room, plough on the water, and plug the drain. Then swim all the dorsum to the south finish. Use it to climb upward the wall and through a fissure in the ceiling to become the Ornamentation and consummate this Relic Ruin location.
Runner's Wild Relic Ruins
- Relic Ruin Level: 20
- Relic Ruin Rewards: five,000XP, 2 Skill Points, Ornament: A Church? Really?
The Runner'south Wild Relic Ruin is in the valley 884 meters northwest of Scalding Spear and 858 meters southeast of The Barrier.
Enter the Relic Ruin via the open western side. Use your Pullcaster on wall on the left. Go through the opening, so turn left to climb over the wall to the locked red door. Turn right, and jump down into the surface area to the right of the ramp leading up. Turn back toward the door, and pull downwardly another wall. Turn around, and ignite the Firegleam.
Pull the crate down on the other side, then motility downward the corridor you've only created. Stop at the finish (don't push information technology left), and use it to climb the wall with the yellow handholds on the right to reach the roof. Grab the boodle and Greenshine here, then push the crate down, through the gap forrad and correct. At present drib down, and put one crate on the lowest floor and the other crate on top of it.
If your crate gets stuck hither, reload from your terminal save to reset them.
Push button the crates to the northeast corner, inside the tower to the left of the cleaved ladder. Use them to reach the handholds leading up. Get the Chantry Room key to open the locked reddish door. Catch the loot on the right side, and pull the wall downward on the left. Push the crate stack to the new pigsty in the wall, and pull the elevation one off. Push it upwardly the ramp to the tower, so climb the belfry here to get the Ornament in this Relic Ruin.
The Long Coast Relic Ruins
- Relic Ruin Level: 25
- Relic Ruin Rewards: v,000XP, ii Skill Points, Ornament: The Pecker
The Long Coast Relic Ruin is 310 meters northeast of Thornmarsh and 884 meters south of The Stand of the Sentinels Tallneck.
Enter the Relic Ruin through a hole in the western side. Pass the ability terminal, and turn around. Use the grapple betoken to get to the ledge, and open the boodle crate to the left. Climb upwards the tower to the top. Open the loot crate, and get around to the n side. Y'all'll see two yellow beams sticking out over the primary surface area below and a crate downwards in the distance. There's a Greenshine on the lower roof to the left, but you'll take to climb back up if you lot get information technology.
Glide over to the crate. Turn around when yous country to ignite the Firegleam. Grab the loot in the container opposite the crate, then push the crate through the hole and downward to the main area with the power terminal. Don't jump down. Instead, turn right to follow the path across to an Energy Cell in a charging concluding. Have it out, and put it in the ability concluding.
Push button the crate into the lift, and remove the vent in the ceiling. Get dorsum to the auditorium where you got the outset crate. Apply the grapple point on the lights across the water to reach the other side. Drop down, and become upwardly to the metal platform on the left side. Grab the loot, then use the yellowish handholds on the carmine trusses to go correct and drib into a room with a Firegleam.
Go through the pigsty, and turn effectually. Through the lower crack in the wall in front of you, you'll see a switch sparking. Use the Pullcaster to pull the switch. A light truss will motility around to you, higher up and to the left. Use the grapple claw quickly to latch onto it, then jump dorsum to the platform backside you. Push the crate downwardly, then across the water and into the elevator.
Have the elevator upward, and pull one of the crates out. Then accept the lift back down. Climb through the hole in the roof and back up to the second flooring; button the crate y'all left there on top of the lift. Now, take the elevator back up. Use the crate on top of the lift to achieve the handholds in the shaft and the Ornamentation at the peak of the Relic Ruin.
Isle of Spires Relic Ruins
- Relic Ruin Level: 30
- Relic Ruin Rewards: v,000XP, 2 Skill Points, Ornament: Gold Toucans
The Island of Spires Relic Ruin is 346 meters southwest of The Digsite and 414 meters southwest of Legacy'due south Landfall.
Start by climbing the Relic Ruins on the north side (across from the Widemaw site); there are dozens of handholds and a few grapple points leading you up several stories. Once on the metallic platform, follow it effectually the correct side of the edifice.
Become inside and by the elevators with the power terminal. Wrap all the way effectually (going right), passing the room with the Energy Prison cell. Turn left at the stop with the desks and chairs, and go past the room with the charging concluding. In the adjacent room, plow left, and expect up. Pull down the vent before itch through. Yous'll drop downward into a room with a Firegleam; ignite it.
Now get the Energy Cell from the rack, and accuse it in this concluding before placing it in the power terminal at the elevators (brand sure you run with it). Have the elevator downward, and ignite the Firegleam to make a quick leave to the Campfire if yous want.
Otherwise, pull the crate opposite the Firegleam out of the water. Motion information technology to the right side (past the elevators), and push it in the water. Swim beyond to the Metal Blossom, and destroy information technology. Then pull the crate toward you. Jump on the crate, and plough correct. Shoot through the gap in the wall to drop the ladder on the other side. Exit through the gap opened past the Metallic Flower.
Swim to the ladder, and climb a short way. Bound to the room behind you to get the Main Function Key module. Aloy will mention she needs the two-part lawmaking for the door, merely we have it (information technology's college up in a higher place the door if yous want to get it yourself). Go over to the lesser red door in the Relic Ruin vestibule and enter the door lawmaking: 2109109. You lot're finished with all but one Relic Ruin.
Night of Lights Relic Ruins
- Relic Ruin Level: 22
- Relic Ruin Rewards: 4,771XP, 1 Skill Point, Ornamentation: Gizmo, Ancestor's Return (Legendary Shredder Gauntlet)
At the end of each Relic Ruin, Aloy mentions going back to Las Vegas to learn more than about the Ornaments she finds. Now that you take all of them, it'southward fourth dimension to return to Hidden Ember and speak with Stemmur to receive the Night of Lights Errand. Y'all could take this Errand earlier and return with more ornaments later, as well.
Utilise the elevator in Hidden Ember (on the second story) back down into Dunehollow, where you fought the Tideripper during the Body of water of Sands story quest. If you haven't already, you can also become the Dunehollow Vista Indicate while y'all're here.
When y'all reach the Relic Ruin, get to the locked ruby-red door, and enter the door code: 739135.
If y'all decide to climb higher in the building, use the grapple point to the left of the door, so jump to the landing to the left. Go up the stairs, catch the loot at the top, and scan the Data Point to your left. Then hop through the open cage to the right of it.
Drib downward, and become correct. Jump into the cage by the door, plough left, and pull the peak crate in forepart of yous toward y'all. Then hop down, and pull the bottom crate out of the same muzzle, moving it to the left side of the ramp and against the ledge. Now go back to the same cage on the left side, and pull the other crate downwards. Pull information technology up the ramp and put it on the other crate, then motion both to the cage in front of the ramp.
Jump up, then down on the right side. Motion the next crate to the left and then information technology falls downward to brand a path. Open up the vent cover on the floor. Drop downwardly, and go through the vent, grabbing the loot along the style. Open the vent at the end, and turn right. Break down the wall, then scan the Data Point in the adjacent room, grabbing the loot on the back shelf.
Go back outside, and jump over the edge. You lot'll be dorsum in forepart of the building. Use the door lawmaking, take hold of the Decoration, and return to Stemmur to complete this Relic Ruin.
When you lot return to Stemmur, the quest will be complete. Cull a light show to mark i of ix holidays:
- Bodhi Day
- Eid al-Fitr
- Christmas, St. Patrick'due south Mean solar day
- Easter
- Valentine's Day
- Halloween
- Chinese New Year
- New year's Eve
And those are all of the Relic Ruins in Horizon Forbidden W and how to solve their puzzles. For more guides, head over to our HFW tips hub.
Published Feb. 23rd 2022
Horizon Forbidden West Ruin Locations,
Source: https://www.gameskinny.com/mfgd4/horizon-forbidden-west-relic-ruins-locations-how-to-solve-all-ruin-puzzles
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